This setting determines the Resolution of the game image, measured by the number of pixels horizontally and vertically (e.g. This mod will restore the 5:1 ratio between purchase and sale prices that is found in the original Witcher game. I refer, of course, to cinematic depth of field and ubersampling. Set to suit your taste. The main file to alter is User.ini, found under your My DocumentsWitcher 2Config directory. If Difficult QTES is ticked, these QTEs will be more difficult, requiring faster timing, and there will be more of them. UberSampling therefore is designed primarily for high-end multi-GPU configurations, and also future single GPUs. Of course, The Witcher 2 did come to Xbox 360 in what is a simply brilliant downport. As Geralt, you have been implicated in the murder of a King. At Medium Spec, some decals will be displayed, and at High Spec more decals will be visible in a scene. Sometimes we include links to online retail stores. In doing so, CDPR pushed out a title that meaningfully challenged the best PC hardware of the era - but more importantly, it saw the studio begin to lay the groundwork for The Witcher 3. The path to justice takes you through an atmospheric world teeming with all manner of beings, side quests and mysteries. This has been tweaked for Intel HD Graphics 4000, so newer integrated gpus should play better than the 4000. Disabled prevents any such marks from appearing, which can reduce realism, but can improve performance on low-end CPUs. Likewise, all smaller lighting indoors or outdoors from light sources such as torches and fires are dynamic in nature. When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts. The graph shows that enabling Light Shafts reduces performance, however what it doesn't show is that in some cases the performance impact can be quite major. Normal difficulty is actually moderately hard, and requires some practice to master the art of winning battles against multiple opponents. Disabling Depth of Field - Gameplay can make the scene much clearer and also improves performance, at the cost of what some might consider a more cinematic look. But ubersampling and depth of field still melt even the best PC hardware. The variables above relate to the quality of shadows in the game. The lower the value for these settings, the lower the distance from Geralt at which detail beings to be stripped from foliage and from meshes (solid objects such as characters, buildings and terrain). Also included are full detail bushes/shrubs over entire fields, maximum quality trees at any distance and the wind influence on the flora as far as you can see. In 2011, CDPR's new showcase pushed geometry count beyond the capabilities of the consoles meaning that edges on models were much smoother than the average AAA game, and the amount of detail on models (represented by real geometry instead of just textures) was much higher than typical high budget releases. I have a GeForce 660 Ti graphics card btw. Even the supporting cast right down to the most random NPC had time and effort put into their designs and lavish amounts of GPU time spent rendering them. However as you can see, while Geralt and the ground near him remain in clear focus, the background has been significantly blurred. As such, you may wish to set Shadow Quality to Low to ensure optimal performance with no real loss in image quality. With the recent hype and just all of the Internet talking about Witcher 3 I'm really confused about a certain comment. In The Witcher 2, there are three separate settings which control Depth of Field effects - this one affects the use of DoF during general gameplay, while the other two (Cinematic Depth of Field and Depth of Field - Cutscenes) relate only to the use of DoF in cutscenes and dialog sequences. When this effect is disabled, the rain will appear exactly as before, but objects will not show obvious surface wetness from the rain. This setting, if enabled, makes the edges of the image slightly darker. If you want to reduce background blurriness even further, consider disabling the Depth of Field - Gameplay setting as covered later in the guide. I decided to play Witcher 2 again and the colors are just waaaay too vivid. Just walking around many of the hub areas presents very noticeable geometric level of detail pop-in. When VSync is Off, you may experience a phenomenon known as 'tearing' - portions of the image temporarily appear to be out of alignment. That's more memory set aside for core artwork than was available on either of the 512MB-based consoles of the time. Tick the 'Show Advanced Options' box to see the full range of advanced settings. You can manually edit the lines above in User.ini to match the appropriate value in the preset .ini file of your choice. At Ultra Spec, the difference is difficult to see in a static screenshot, but pay close attention to the angled surface of the tombstone laying on the ground to the left, and the mound of grass to the right - these become more detailed due to the use of UberSampling to enhance detail. You can also set a custom LOD Distance level as detailed in the Advanced Tweaking section. The graph confirms that the performance impact of SSAO is significant. This is not the same as FPS, but when VSync is On your maximum FPS will also be capped to your monitor's Refresh Rate which for most people is 60Hz (60FPS). The sun casts real-time light with individual characters and objects casting shadow maps on themselves and the world. Compare the Far screenshot, which has the highest level of detail, with Minimal which has the lowest - the most significant difference is in the foliage. The end result is that even if you set Shadow Quality to Ultra, the values in your User.ini file remain equivalent to the Low preset level. 1. This setting, as the name suggests, controls the way in which wet surfaces appear when it's raining. The Witcher 2's next-gen credentials are first established when it comes to characters and environments. Here are the. Experience a believable living and breathing world, featuring beautiful graphics and utilizing sophisticated in-game mechanics made possible thanks to CD PROJEKT RED in-house technology, REDengine. At High Spec, textures become much more crisp, along with Anti-Aliasing to smooth out the jagged edges. You should instead calibrate your monitor using the Display Calibration feature of Windows 7, or use a monitor calibration package/website - see the General System Optimization section for details. subscription fee of €5. The graph shows that there is a pronounced reduction in performance from enabling Anti-Aliasing in The Witcher 2. However to prevent problems with memory management and hence overall stability, I recommend enabling Fullscreen. There are however a few settings which can only be altered in the .ini file, or can be changed beyond the preset values allowed in the Configuration Tool, and these are covered below: This variable is the same as the Dangling Objects Limit setting found under the Witcher Configuration Tool. Can tremendously improve the clutter of savegame files. It's the highlight of the PS5 launch line-up, but what exactly has changed this time out? Tutorial Panels: If this option is ticked, small tutorial windows with helpful tips will appear whenever Geralt encounters new features, or uses new items and powers. It is intended to provide a sense of atmosphere and a dream-like quality to the game. This photographic technique is known as a Vignette, and in The Witcher 2, is purely an overlay with no performance impact. This setting controls the quality of the textures used in the game. Essentially, it is a bandwidth virus that scales with resolution and has two passes for near and far plane depth of field - and its performance cost corresponds with the size of the bokeh effect on out of focus regions. Cyberpunk 2077 will be "slightly shorter" than The Witcher 3 because players complained The Witcher 3 was "too long", "We got a lot of complaints about The Witcher 3's main story. Choose Controller: This setting allows you to choose the type of controller used in the game. It only affects the amount of stuttering and visible texture loading which occurs as you wander the game world. In terms of gameplay tips, one very important thing to keep in mind: The Witcher 2 is not meant to be a simple hack and slash game. Music Volume, Sound Volume: These two sliders respectively control the volume of music in the game, and sound effects and dialog. Digital Foundry specialises in technical analysis of gaming hardware and software, When I installed the game it gave me the option to choose between low, medium, high, and something higher than high. You can download a range of these mods for free from here, but keep in mind that they are not officially supported, and make sure to read the instructions for each mod carefully. The powerful open-source mod manager from Nexus Mods. An indication of the performance impact of changing this setting is shown below: As can be seen, progressively higher resolutions take their toll on FPS. Before proceeding further, make sure you meet the game's minimum requirements as provided below: What follows are full descriptions for the numerous settings available in TW2's built-in Configuration Tool, including screenshot comparisons where relevant to highlight the impact on image quality of changing these settings. If you experience poor performance with the standard game settings then allow me to explain the impacts these advanced settings have on your game before you tweak different settings. A great many problems and performance issues - particularly stuttering, crashes and slowdowns, can be traced directly to sub-optimal settings in Windows and out-of-date or badly configured drivers. The two sets of screenshots above show that whether this setting is at Ultra or Low, it usually makes no real difference to the appearance of most scenes with multiple light sources. The funny thing is that I do actually recommend using the feature today - simply because anisotropic filtering in this game is broken and doesn't work with GPU control panel options either. Even though it is a Role Playing Game, and contains many of the features fundamental to an RPG, The Witcher 2 also has a challenging real-time combat system requiring practice and skill to master. At High further reduction of texture resolution leads to significant loss of detail and blockiness. Once again it has no impact on FPS, so whether you enable or it not is solely up to whether you consider it a desirable effect to have. I'll post my chosen settings (as well as my specs) after the guide: Texture Downscaling: This barely affects FPS for modern PCs and should only be enabled (set the value to Low or High) if your PC barely meets the minimum/recommended specifications for the Witcher 2. Because of the additional GPU processing involved, this effect reduces performance when it is used and is one of the reasons why many people experience slowdowns in cutscenes. The available options for the Decals setting are Disabled, Medium Spec and High Spec. The impact of this 'radial blur' effect is most prominent around the edges of the screen. The Witcher 2 Witcher 2 graphics bug - Transparent silhouette of armour over water. The Witcher 2: Enhanced Edition Graphics Comparison - YouTube All of this allowed for a fully dynamic time of day in any of the hub and open locations in the game with different weather systems in play too. First, let's talk ubersampling - which is just a cheeky way of saying 2x2 ordered grid super-sampling. Alongside titles like Far Cry 3, Battlefield 3 and Crysis 3, the PC showcased visuals much closer to those we would see in the now current generation of console hardware and it did so two-and-a-half years before they would arrive. While Cinematic Depth of Field is impressive, it is a strenuous and exaggerated form of DoF which may not be to everyone's taste. The practical effect of this Supersampling technique is that textures become clearer, and jagged lines are smoothed out further. Combat Log: If this option is ticked, detailed data on the types of actions and the amount of damage dealt and received will be displayed during combat. With more of a single-thread performance focus, aspects like level of detail switching even on the highest settings look aggressive by today's standards. At None, textures are presented at their original resolution, making them much more detailed, but require more texture memory. At the same time, choosing a value which is too low will result in moments of noticeable texture streaming during the game. You can also set a custom amount of memory to use for this setting as detailed in the Advanced Tweaking section of this guide. Free upgrade for all PC, PS4 and Xbox One owners. There will be current-gen console versions, presumably launching day and date with the PC build. The graph shows that when Blur Effects is enabled, framerate may drop slightly when such effects are visible on screen. Download, install and launch FRAPS before starting up The Witcher 2. The number of resolutions available here is limited by the capabilities of both your graphics card and monitor. Mouse Sensitivity: This slider determines the level of responsiveness of the mouse to your movements. FEATURES. The Witcher 2 provides an extremely rewarding experience, and is well worth the effort. There are plenty of options you can change from the game’s configuration tool. Gameplay Changes. Depth of Field (DoF) in gaming is an effect which usually makes objects in the foreground appear sharper and more distinct, and those in the background increasingly blurred and hazy. In most other respects, The Witcher 2 works well on today's PC hardware, despite the level of fidelity it aimed for. FeatureLooking for the old Souls within Bluepoint's Demon's Souls remake. The presets are only a starting point. Of course, the profile of The Witcher 2 is especially heightened at the moment with the recent series release on Netflix generating unprecedented interest in Geralt of Rivia's escapades - but it's not just the story and the world presented in these games that has driven their popularity. Enabling Texture Downscaling at Low or High progressively reduces the resolution of textures, making them blurrier. These smaller lights could even cast real-time shadows as well. The screenshots above demonstrate the impact of changing this setting. In fact no current single GPU setup can run TW2 with UberSampling smoothly at higher settings. Outdoor scenes thick with undergrowth and dappled lighting look even more beautiful. Please note that the game is a graphics-intensive one and it's the graphics card not meeting the minimum requirements that's often responsible for performance problems with the game. Below you will find the system requirements for The Witcher 2: Assassins of Kings Enhanced Edition. Also, it appears that CDPR elected to disable self-shadowing on characters for such lights in many scenarios. Reviews: 0. This will definitely give you the best results in terms of both performance and image quality. In the performance graphs shown, for each setting we start with a "baseline" where all options are set based on the Ultra Preset, but with UberSampling, SSAO and Vertical Sync Disabled. If you notice major slowdowns when wandering around outdoors, then consider disabling this setting. Despite this, CDPR pushed even harder in other directions with a view towards scaling The Witcher 2 onto the PC hardware of the future. You will now see a yellow FPS counter displayed in the corner of your screen. The screenshots don't demonstrate the addition of effects such as Motion Blur, Light Shafts, and Depth of Field during cutscenes and dialogs at each higher level of preset. The Shadow Quality setting in the Configuration Tool does not appear to alter these variables correctly in line with the values stored in the preset .ini files under My DocumentsWitcher 2Configprofiles directory. High quality replacement bloom. LOD is short for Level of Detail, and the available options for this setting from lowest to highest are Minimal, Very Near, Near, Normal and Far - referring to the distance from Geralt at which various game world object(s) begin to lose detail or disappear altogether. If you're still experiencing problems, head over to the Official Witcher 2 Community Site as well as the Official FAQ for the current state of play on solutions to known issues. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure So unless you have a high-end GPU, it may be best to disable Motion Blur to improve FPS and smoothness in such circumstances. All Rights Reserved. The Witcher 2: Assassins of Kings continues the story of the monster slayer Geralt of Rivia, a powerful and enigmatic sorcerer-warrior introduced in the original The Witcher game. If you click on one and make a purchase we may receive a small commission. You can find this tool in the bin folder in root directory. You cannot disable QTEs completely however. CD Projekt RED's The Witcher 2 - released in May 2011 - is one such release, a game that required a radical process of re-architecting before arriving on Xbox 360 almost a year later. The Witcher 2 Enhanced Edition / CookedPC / items / work / remains_human_01 , so by deleting only … Brightness, Gamma: The Brightness slider controls the overall brightness of the game image. Selecting 720p would mean you were actually rendering internally at 1440p. The screenshots above show the difference between having SSAO enabled and disabled in the same scene. It's pretty standard to run the highest quality character models in cutscenes only, dropping to lower LOD representations in-game - but PC on its highest setting used the self-same models throughout. The Witcher 2 ran on DirectX 9 and that ageing API's lack of multithreading made for a release that couldn't fully utilise the CPUs of the era. Never miss a thing. However keep in mind that if you disable Depth of Field - Cutscenes, but leave Cinematic Depth of Field enabled, then you will still have DoF in effect. Wiki Points. The next page examines the advanced tweaking possible in The Witcher 2. The aim here is to give you enough information so that you can make an informed choice as to the settings you enable or disable to obtain a balance of visual quality and performance acceptable to you. Interestingly however, the difference between the Far and Near settings is almost indistinguishable. ABOUT THE WITCHER 2 ENHANCED EDITION The Enhanced Edition features lots of new and exciting content. As the screenshots above show, quite clearly when Bloom is enabled the sky glows significantly more than when it is disabled. The graph shows that as noted, the performance impact of this setting in all but the most strenuous of circumstances is not noticeable. Back in the day, the game was accused of being 'badly optimised' when really, the game was running at four times the chosen pixel count with ubersampling enabled! The game uses a custom post-process form of AA which does a good job of reducing jagged lines with a moderate performance hit, however it does not allow you to set specific sample rates such as 2x, 4x, etc. Similarly, the tent cloth, particularly the darker roof patches, shows less detail with UberSampling enabled. FeatureLarian's gorgeous Baldur's Gate 3 looks to be a game of groundbreaking systemic depth, The Witcher 3 builds: The best alchemy, Death March, Sign builds and other combat builds to use. instructions how to enable JavaScript in your web browser. On the surface, the ambition that powered The Witcher 2 seems to be alive and well then - and the timing of Cyberpunk's 2020 release means that it'll still be hot when Xbox Series X and PlayStation 5 arrive later in the year. During heavy combat for example you may notice blood splatters on the ground and on Geralt's sword and face if this setting is enabled. Follow 124. If you leave Cinematic Depth of Field enabled and only disable Depth of Field - Cutscenes, the performance and image quality difference will be minimal, so it is not recommended. VORTEX. The problem with the Witcher 2 custom user.ini's is twofold: first, the configurator is bugged so that it doesn't always set custom settings correctly, retaining old settings (like the max shadow size etc) or even forgetting to completely put in whole variables (it loves to leave the FoliageDistance variable out, which means your grass/foliage distance is at some unknown level.)
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